Warlocks are well versed in the "shock and awe" tactics of warfare, and their manipulation of shadow energies can send their opponents reeling in Fear. However, the warlock’s area of effect spells are not as varied as those of their mage brethren, although when used appropriately they have powerful applications in group play.
Just like a mage, a warlock’s crowd control abilities appropriately used can stave off certain doom for the warlock and their allies, and the warlock’s sustained burst damage when suitably specced and geared can rival those of a mage. Warlocks have the most powerful assortment of damage over time (DoT) spells when used in conjunction, and also the most variety in debuffs and summonable minions. They can be + damage or + damage & crit players. Warlocks are unique among the DPS caster classes because of their ability to convert health into mana. Each has its own history in the dark demon arts. The playable races a warlock can choose from are the humans, gnomes, orcs, and undead. On the world of Azeroth, there are many races who presently wield the dark power of the Nether. Compared to other spell casters, warlocks are among the strongest and often depend on the sacrifice of their own blood to fuel their magical powers. Warlocks are usually physically weak compared to other classes, but they compensate for this deficiency with their potent array of spells and their demonic minions. These spell casters can summon demons to serve them, and they can also cast many painful spells that slowly eat at the life of their enemies. Conventional spell casters often see the warlock's magic as a vain attempt at increasing their own power.Īlthough many that consort with demons fall to darkness, the warlocks of the Horde and the Alliance advocate bending demonic forces to one's will without succumbing to complete corruption. Thrall has expressed discomfort with the warlocks but understands the necessities in using them so he has allowed them the Cleft of Shadow. Human warlocks meet in secret in the basement of a bar in Stormwind ( The Slaughtered Lamb in the Mage Quarter). In most societies, the warlocks now live on the fringe of civilization, tolerated but not trusted. The eredar of the Burning Legion are credited as the original warlocks and wielders of dark magics, corrupted from the powerful and magically attuned eredar of Argus. However, other demons require a soul shard or other reagents to be summoned. The warlock can summon an Imp without a Soul Shard. Warlocks are used as damage dealers, but can store the target´s soul to resurrect or heal himself by draining enemy's life. They first appeared on Azeroth during the First War, when Gul'dan, the first of their kind among the invading orc clans of Draenor, led the Horde across the dimensional gulf through the Dark Portal while in servitude to the Burning Legion. Warlocks are masters of the dark arts, devoted to furthering their understanding and use of shadow and Fire based magics, along with the summoning of demons from within the Twisting Nether.
Warlocks are often maligned and mistrusted due to the nature of their powers. According to the WoW Census, warlocks are the least represented class. Warlocks can specialize in any of these areas: Affliction warlocks are the masters of damage over time, draining their targets' health with an array of powerful debuffs Demonology warlocks summon improved Demons to do their bidding, drawing power from their minions and even transforming into Demons themselves while Destruction warlocks call down a rain of fire upon their enemies, specializing in potent burst damage and Fire spells. Warlocks are renowned for their damage over time (DoT) spells and sinister Shadow magic, as well for summoning demonic minions and their ability to wreak havoc with destructive Fire spells. Warlocks are former arcanists, or in the case of the orcs, former shamans, who, in pursuit of ever-greater sources of power, have cast off their studies of the arcane or nature magics to delve deeper into the darker, fel-based magic of shadow.